02/13/2012 Weekly Update

So this is right in the middle of the two weeks where I would have very little time to make any progress. There is one design issue I am still trying to work out though. Basically it boils down to how the world / stories / locations are structured related to each other. Currently I see three different options:

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The Kindle

I bet everyone who has a Kindle and heard about this has done it at least once.

02/06/2012 Weekly Update

Not too much to report this week, but I did get the server updated to handle instancing of zones. What this means is that multiple groups of players can be playing the same story/mission and be on their own 'copy' of the mission. Currently the server does not seem to stay up for very long if I leave it running, so I cannot put an example of this up yet.

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01/30/2012 Weekly Update

This week I managed to build a (mostly) working multi-channel script audio engine using jPlayer. So what exactly does this mean? Well, it means that I can create sound effects to go along with our future stories. I called this idea 'interactive radio plays' harkening back to the classic radio shows of the 40s and 50, which incidentally is the last time anyone used the word 'harkening'. You can experience the prototype here http://gravyshock.com/prototype/audio.

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01/23/2012 Weekly Update

Unfortunately not too much has been done this week, as I have been fairly occupied. But I did start to merge all of my dev sites together into one final working engine. I also started giving http://gravyshock.com/ a facelift, as this the current plan is for this site to be where the end game will be hosted.

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Weekly Update

Here is a list of things that have been done this week:

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Another step forward

Game Engine Update

I finally have figured out a good client/server communication system for the browser.

New Year

A fresh new year brings a fresh start.

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